Speed Launcher Uncharted is a program created for easy game download, installation and updating.
Our mission is to create a simple installation program that is accessible to everyone.
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By downloading the program, you accept the terms of the License Agreement.
Speed Launcher always installs the game at the maximum speed of your server – in addition, every time you start it checks for game updates.
The game is always updated to the latest version with a version log and changelog.
From the installer, you can change all the game settings to suit all your needs at the first launch !
The program interface is adapted to support different languages.
The remastered version of Uncharted: Drake’s Fortune is part of Uncharted: The Nathan Drake Collection, which was released for the PlayStation 4 in October 2015. This collection includes the first three games of the Uncharted series, all remastered with improved graphics and performance. The remaster was developed by Bluepoint Games in collaboration with Naughty Dog.
The core gameplay of Uncharted: Drake’s Fortune remains unchanged in the remaster, but several improvements were made to enhance the player experience:
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The story of the remaster remains faithful to the original. Players follow Nathan Drake, Elena Fisher, and Victor “Sully” Sullivan as they search for the fabled El Dorado. The narrative combines action, adventure, and historical mystery, drawing players into a cinematic experience that has become a hallmark of the Uncharted series.
Background and Concept Development
“Uncharted: Drake’s Fortune” is an action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. The game was released for the PlayStation 3 in November 2007. The story begins in the early 2000s when Naughty Dog, known for their successful “Crash Bandicoot” and “Jak and Daxter” series, started brainstorming for a new IP.
Transition to a New Franchise
After the completion of “Jak 3” and “Jak X: Combat Racing,” the team at Naughty Dog wanted to create a game that could push the limits of the new PlayStation 3 hardware. Inspired by pulp action-adventure stories, particularly those reminiscent of Indiana Jones, they decided to develop a game that blended cinematic storytelling with engaging gameplay.
Early Development and Challenges
The initial concept, codenamed “Big,” began around 2005. One of the biggest challenges was transitioning from the stylized graphics of their previous games to a more realistic and detailed visual style. This required Naughty Dog to build a new engine from the ground up, specifically designed to take advantage of the PS3’s capabilities.
Character and Story Development
The game’s protagonist, Nathan Drake, was designed to be a relatable, everyman character, rather than a superhuman hero. This decision influenced the game’s narrative and gameplay, focusing on Drake’s vulnerability and human traits. The writers, Amy Hennig and Neil Druckmann, crafted a story involving Drake’s search for the fabled El Dorado, balancing humor, romance, and adventure.
Technical Innovations
Naughty Dog made significant strides in animation and AI technology. They developed advanced motion capture techniques to create realistic character animations and interactions. This emphasis on realism extended to the game’s environments, which featured lush, detailed jungles and ancient ruins.
Release and Reception
Upon its release, “Uncharted: Drake’s Fortune” received widespread acclaim for its engaging story, high production values, and pioneering technical achievements. It set a new standard for action-adventure games and became the foundation for a highly successful franchise.
The game “Uncharted: Drake’s Fortune” has many key features that define its gameplay and mechanics:
These features collectively make “Uncharted: Drake’s Fortune” a memorable and engaging action-adventure game.
Yes! The game runs natively on PC via GGLauncher, using an official port provided by our platform. This is not an emulator — everything is smooth and optimized for PC.
Gamepad offers the most fluid experience — the game was originally designed for console controls.
Keyboard + mouse also works well. You may need to adjust aim sensitivity, as Sixaxis-based mechanics from PS3 were replaced for PC. It takes some getting used to.
Yes — especially the bunker chapter with the descendants. This section has a darker, horror-like atmosphere. Many players consider it the scariest part of the game.
Future Uncharted games shift toward a more action-adventure tone, so this part is unique in the series.
Occasionally, Nate may get stuck on ledges (e.g., when trying to climb instead of drop). Try using the X button instead of O when hanging.
Some FPS dips can happen during heavy combat scenes, but the PC port is generally stable.
Yes.
Achievements unlock as you progress, including completing the game on Crushing difficulty.
The PC version includes all trophies from the PS4 remaster.
The average playthrough is 6–10 hours.
If you’re hunting for collectibles or replaying on harder difficulties, it can take up to 20 hours. There are 22 chapters, including the iconic “Bunker” and the final showdown with Navarro.
There are 61 collectible treasures hidden across different chapters.
They are easy to miss, so we recommend using GGLauncher’s in-game map feature or referring to a walkthrough.
The PS4 remaster included a Photo Mode, but the PC version does not officially support it.
You can always use your system’s screenshot shortcuts (e.g., Print Screen, Steam Overlay, or GeForce Experience).
If you can’t drop from a ledge: tap or hold the X button and slightly move the analog stick.
GGLauncher includes a file repair option if any data gets corrupted.
Our support team and community forums are also available if you need help.
Try Crushing difficulty if you want a challenge — use shotguns, RPGs, and stay in cover!
After completing the story, you can replay any chapter, unlock cheats, skins, and bonus content (pause → Bonuses/Rewards).
Start on Easy, then work your way up to Crushing for the trophies.
Always collect RPGs and shotguns — they’re essential for tight combat sections.
If you’re stuck in a glitch or hanging animation, press X and move slightly to reset Nate’s motion.